CThink.IT

Think, Learn and Play in a Computational Thinking Way

2022-1-MT01-KA220-SCH-000086903

The objectives for this project are to embark on a grassroots approach to the integration of Computational Thinking (CT) across the three partner European countries. The aim is to develop an unplugged board game that not only entertains but also instills crucial CT competencies in students as they enthusiastically collaborate and play. Another aim is to integrate the use of this board game in the very early stages of schooling, as we believe that this will help pave the way to a continued and improved integration of CT throughout the primary school years, and beyond. This is a process which is necessary in order to be able to truly work towards equipping our future generation of students with the skills and competencies required to survive and progress in our modern societies. 

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.