Our Project

The project proposes the collaboration of three European countries, which despite their underlying European heritage, can be seen as harboring very different scenarios when it comes to their teaching and learning contexts. These potential differences are regarded here as a very positive incentive and a rich source of input in our project. The collaborative research is aimed to bring together the differences identified and design and develop an inclusive product that capitalizes on the common characteristics denominating the three different European contexts, while at the same time respecting and embracing the contrasting characteristics. All this in the pursuit of the common goal of developing the universally important key CT competencies amongst our younger generation of students. In order to achieve true inclusivity with the design of the learning resource, the game will aim to be customizable via the localized use of the game across the three different European educational contexts.

Primarily, the game instructions, lesson plans and other related activities will be in English, which is the main common language. However, to improve the value of the resource within each local context, we aim to have all the material translated into each respective native language of the participating countries. Moreover, any lesson plans and activities created to integrate the board game into classroom practice will honor any underlying existing curricula across the different countries and the different levels where the game will be implemented. This is seen to honor our European heritage, while at the same time valuing the diversity that may exist between the Maltese, Greek and Portuguese educational contexts. All this could hardly be achieved if individual countries worked alone, thus we plan on capitalizing on the strengths of the differences that may exist between Malta, Greece and Portugal. 

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.