News and Updates


Scholé Teacher Training and Lesson Plan Testing

Incredible updates from our partner Scholé in Portugal! Following intensive teacher training and comprehensive testing of our "Mystery at the Museum" lesson plans in the classrooms, students have been captivated by the engaging content and activities. Scholé's dedicated teachers are gathering valuable feedback to refine and enhance the game experience. We're thrilled to witness the impact of Computational Thinking on our young learners!

#ErasmusPlus #CThinkit #GameTesting


Chiswick House School Game Testing

Exciting updates from our Maltese teachers at Chiswick House School this week!  They've dived into testing our game in classrooms, and the students are absolutely hooked—they can't seem to get enough of the fun! 

During these sessions, our dedicated teachers are gathering incredibly valuable feedback to enhance the game further. We're testing the game with children aged 4-8 in both collaborative and competitive modes to ensure it's engaging and educational! 

The feedback from teachers has been nothing short of phenomenal. Following the success of the lesson plan testing and now the game itself, it's clear that our approach to Computational Thinking is making a real impact on our young learners. 

#ErasmusPlus #CThinkit #GameTesting


Chiswick House School Lesson Plans Testing

Exciting news from our Maltese school partner, Chiswick House School! They've kicked off full testing mode with 12 teachers, evaluating 11 specially designed lesson plans for our "Mystery at The Museum" game across 12 classrooms.

Teachers are providing valuable feedback through questionnaires to help us refine these lesson plans. A big thank you to all the teachers and students—sounds like they're having a blast! Next, teachers will begin testing the actual board game in their classrooms.

Meanwhile, Scholé (Portugal) and Anatolia College (Greece) are gearing up for their own teacher training, followed by lesson plans and game testing too. All the feedback from the three schools will be crucial in optimizing our game prototype.

Exciting times ahead as we move towards dissemination!

#ErasmusPlus #CThinkit #GameTesting


Chiswick House School Teachers' Training

On Wednesday, April 3rd, Chiswick House School from Malta embarked on a thrilling teacher training session, diving deep into the intricacies of our captivating “Mystery at the Museum” board game!

Twelve passionate educators from kindergarten, years 1, and 2 enthusiastically participated, immersing themselves in a dynamic exploration of computational thinking concepts through fun activities. From dissecting lesson plans to testing the game's collaborative and competitive modes, our teachers embraced the learning journey with zest and zeal! 

Equipped with newfound insights and skills, our educators are now primed to seamlessly integrate the game and lesson plans into their classroom curricula, igniting curiosity and nurturing critical thinking among their students! 

This effort promises to yield invaluable feedback, propelling us closer to refining the game and lesson plans for enhanced learning experiences worldwide! 

#CTMystery #Cthinkit #ERASMUSplus #TeacherTraining #ComputationalThinking


CThink.IT partners meet in Thessaloniki for Master Teacher Training

Partners of CThink.IT ERASMUS+ project convened in Thessaloniki for an enriching Train the Trainer workshop from March 11-14, 2024.

Check out the highlights:

📅 Day 1: Introduced to Computational Thinking, hands-on activities, and delved into game-based learning!

📅 Day 2: Explored board game mechanics, presented lesson plans, and engaged in insightful discussions.

📅 Day 3: Reflective sessions, planned in-school training, and initiated pilot projects!

Following this training, master trainers will now train teachers in their respective schools on using the board game. Testing of the game and lesson plans in classrooms will occur in April for evaluation and feedback. Subsequently, refinement and revision will lead to the final version shared on CTHINK.IT website (, along with ready-made lesson plans for teachers worldwide to download and implement. Stay tuned for more updates as we advance our mission to foster #CthinkIt #ComputationalThinking! 🚀🔍 #CthinkItWorkshop #ERASMUSplus


CThink.IT partners with Scientix STEM Discovery Campaign

We're proud to announce our partnership with the Scientix STEM Discovery Campaign as an official supporter of this global initiative. 

This year's campaign, in collaboration with the Life Terra project, is a vibrant celebration of careers and studies in Science, Technology, Engineering, and Mathematics (STEM). Educators, projects, organizations, schools, and more are invited to join us in inspiring the next generation of STEM enthusiasts.

The campaign spans from February 1 to April 30, 2024, with a crescendo of activities from April 24-30. Stay tuned as we embark on this exciting journey to promote and celebrate STEM education worldwide!

#STEMDiscoveryCampaign #CthinkIt #STEMEducation #Science #Technology #Engineering #Mathematics


Paper presented at IMCL 2023

We're thrilled to share that Dr. Tharrenos Bratitsis presented our impactful paper, "CULTIVATING COMPUTATIONAL THINKING IN EARLY YEARS THROUGH BOARD GAMES. THE CTHINK.IT APPROACH" (ID1137), at the esteemed IMCL 2023 conference. 

We're grateful for the opportunity and proud to contribute to the discourse on computational thinking in early education. Our journey of innovation continues, and we appreciate your ongoing support. Stay tuned for more exciting developments!

#IMCL2023 #ComputationalThinking #EducationInnovation #CthinkIT


Beta version and teachers' training!

Exciting News! We've finalized the beta version of our game, currently in the creation phase. Get ready for the upcoming teacher training in Greece, dates to be announced soon. The team is thrilled about these developments and can't wait to share more updates with you all. Stay tuned for more exciting news!

 #GameDevelopment #TeacherTraining #ComputationalThinking #Education #CthinkIT 


Transforming Learning with Computational Thinking Games!

Our journey towards crafting the ultimate board game for computational thinking is making remarkable strides. Here's where we stand:

Finalized Theme: We've locked in an exciting theme that'll make learning an adventure filled with excitement and discovery!

4 Thrilling Levels: Each level has been meticulously crafted with mechanics, components, and attributes that put computational thinking front and center.

Research-Driven Innovation: Our team has poured extensive research into making this game a groundbreaking tool for promoting computational thinking in early years classrooms. We're dedicated to making learning fun and engaging.

Student Testing: We have put parts of our game to the test with bright young minds aged 4 to 8. The results? Absolutely astonishing!

The Next Step: Our journey continues as we prepare to take the game into partner schools for real-world testing. A demo mock-up is on the horizon, and we can't wait to see young learners dive into the world of computational thinking.

Stay tuned for more updates as we bring this innovative educational game to life! Together, we're shaping the future of learning.

#ComputationalThinking #EducationalGames #ProjectUpdate #LearningThroughPlay #InnovationInProgress #Cthinkit #BoardGames #EarlyYears


ICERI 2023

We're delighted to share that another paper titled "PROMOTING COMPUTATIONAL THINKING IN EARLY CHILDHOOD: A NOVEL BOARD GAME DESIGN" has been accepted for ICERI2023. Join us at the 16th annual International Conference of Education, Research, and Innovation in Seville, Spain from 13th - 15th of November, 2023. Stay tuned for more updates! 

#ICERI2023 #ComputationalThinking #Education #CthinkIT 


IMCL 2023

Our paper, "CULTIVATING COMPUTATIONAL THINKING IN EARLY YEARS THROUGH BOARD GAMES. THE CTHINK.IT APPROACH", has been accepted for presentation at IMCL2023. Thrilled to share our insights at the event on 9-10 November 2023, Porto Palace Hotel, Thessaloniki, Greece. Stay tuned for more updates! 

#IMCL2023 #ComputationalThinking #Education #CthinkIT


  Building the Future of Learning Through Board Games!

Board games are formed from three core elements: Mechanics, Theme, and Components.

We've set our course by choosing an exciting theme, and now, we're in the heart of fine-tuning the game's mechanics and components!

Mechanics: We're crafting the rules and objectives that'll make the learning experience engaging and fun. Think of it as the roadmap for adventure!

Components: Every piece, card, and board square - they all matter! We're ensuring each element is perfect to bring the game to life.

Exciting news! Next week, we embark on crafting the very first prototype. This prototype will be our guiding star as it makes its way to participating schools for some real-world testing.

Stay tuned as we journey toward a new era of education, where learning meets play in the most delightful way!

#BoardGames #EducationalGames #ProjectUpdate #LearningThroughPlay #InnovationInProgress #ComputationalThinking #CthinkIt

This project has been funded with support from the European Commission. This website and the factsheets reflect the views of the author only, and the Commission cannot be held responsible for any use which may be made of the information contained therein.